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Jay Rooney's avatar

Funny watching this piece come together from that screenshot in the thread. Good reframe; the marketing engine is a pre-production decision, but the slide can’t see it because it’s diagnosing at the marketing layer.

The Stormgate cut is the most instructive, imo. Concord is easy to dismiss, a perfect storm of atrocious creative judgment followed by ignoring an audience that shouted “NO!” from the rooftops. I reckon most studios reading this won’t make that mistake. But they’ll make Stormgate’s; industry veterans, professional execution, and all the technical work in place, along with a community built for the loudest 20% of an audience which was never going to carry the game. All the ex-Blizzard people in the world can’t ameliorate that failure mode.

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