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Rob Sandberg's avatar

Good piece. One gap worth adding though: the biggest destination for the priced-out player probably isn't the Anbernic, it's free-to-play mobile. Fortnite, PUBG Mobile, Genshin Impact. Games that cost nothing to start and run fine on the phone already in their pocket. The income data you cite is real, but a lot of those players didn't go shopping for retro hardware. They just stopped paying for games entirely, and the platforms enabling that are the ones the console business should actually be losing sleep over.

Sig.Inverno's avatar

I largely agree with what's been said, but I think the economic aspect is only one piece of the puzzle. When you combine rising prices and an apocalyptic industry climate with AAA games that all look and feel the same — and aren't that fun — spending on powerful hardware to run them starts to feel pointless too.

I don't want to fall into the classic 'games were only good up until the seventh generation' trap, because genuinely groundbreaking stuff keeps coming out that pushes the medium forward and sets new benchmarks. But those feel like the exceptions. The bulk of big-budget production seems to be converging toward safe, interchangeable experiences — which makes you wonder whether these enormous budgets are actually necessary, or just a byproduct of an industry that scaled up faster than its own creativity could keep up with. Looking at where things seem to be heading, I think the answer is becoming pretty clear.

Great article, thanks for the food for thought!

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